GAME CONCEPT ANIMATION

In this project my role was Creative Director, Background Designer and End Compositor. I came up with the concept of making our class into a game inspired by “Super Smash Bros”, “Streetighter” and “Tekken” to ease the process of coming up with unique characters with individual characteristics, colorscript and level design, since the arena and the whole colorscript is gathered from Hyper Islands Actual facilities. Since we were 7 people working on the project with different styles of animation. It felt like a choice that would allow total freedom for exploration and expression from each and every animator. But also to create familiarity and self identification to the target audience which in this case was our class.
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PLAYGROUND